Granted Powers: You can use speak with animals once per day as a spell-like ability.
Add Knowledge (nature) to your list of cleric class skills.
Animal Domain Spells
- Calm Animals: Calms (2d4 + level) HD of animals.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Dominate Animal: Subject animal obeys silent mental commands.
- Summon Nature’s Ally IV §: Calls creature to fight.
- Commune with Nature: Learn about terrain for 1 mile/level.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Animal Shapes: One ally/level polymorphs into chosen animal.
- Summon Nature’s Ally VIII*: Calls creature to fight.
- Shapechange F: Transforms you into any creature, and change forms once per round.
§ Can only summon animals.