Template:SRD Template:Animal


Medium Animal

Hit Dice: 1d8+1 (5 hp) Template:HD

Initiative: +2

Speed: 40 ft. (8 squares), climb 30 ft.

Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11

Base Attack/Grapple: +0/+2

Attack: Bite +2 melee (1d6+3)

Full Attack: Bite +2 melee (1d6+3)

Space/Reach: 5 ft./5 ft.

Special Attacks: -

Special Qualities: Low-light vision, scent

Saves: Fort +3, Ref +4, Will +1

Abilities: Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4

Skills: Climb +10, Listen +5, Spot +5

Feats: Alertness

Environment: Warm plains

Organization: Solitary or troop (10-40)

Challenge Rating: Template:Cr

Advancement: 2-3 HD (Medium)

Level Adjustment: -


Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.


Baboons usually attack in groups.


Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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