Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
Base Attack/Grapple: +9/+18
Attack: Bite +13 melee (1d8+5
Full Attack: Bite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spell-like abilities, feed
Special Qualities: Change shape, damage reduction 10/magic, darkvision 60 ft., scent
Saves: Fort +9, Ref +8, Will +10
Abilities: Str 20, Dex 15, Con 16, Int 18, Wis 18, Cha 18
Skills: Bluff +16, Climb +17, Concentration +15, Diplomacy +8, Disguise +4 (+6 acting), Hide +10*, Intimidate +18, Jump +21, Listen +16, Move Silently +14, Sense Motive +16, Spot +16 Survival +16 (+18 following tracks), Tumble +16
Environmen: An evil-aligned plane
Organization: Solitary or pack (3–6)
Treasure: Double standard
Alignment: Always lawful evil
Advancement: Special (see below)
A barghest that reaches 9 Hit Dice through feeding becomes a greater barghest. These creatures can change shape into a goblinlike creature of Large size (about 8 feet tall and 400 pounds) or a dire wolf. In goblin form, a greater barghest cannot use its natural weapons but can wield weapons and wear armor. In dire wolf form, a greater barghest loses its claw attacks but retains its bite attack.
A greater barghest can reach a maximum of 18 Hit Dice through feeding.
Occasionally, a greater barghest uses a magic two-handed weapon in combat instead of its claws, giving it multiple attacks (attack bonus +13/+8). It can also make one bite attack (attack bonus +8) each round. The save DC against a greater barghest’s spell-like abilities is 14 + spell level.
In addition to the spelllike abilities all barghests possess, a greater barghest gains the following abilities. At will—invisibility sphere; 1/day—mass bull’s strength, mass enlarge. Caster level equals the greater barghest’s HD.
See also: Barghest