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Template:SRD Template:Vermin


Bee, Giant[]

Medium Vermin

Hit Dice: 3d8 (13 hp) Template:HD

Initiative: +2

Speed: 20 ft. (4 squares), fly 80 ft. (good)

Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple: +2/+2

Attack: Sting +2 melee (1d4 plus poison)

Full Attack: Sting +2 melee (1d4 plus poison)

Space/Reach: 5 ft./5 ft.

Special Attacks: Poison

Special Qualities: Darkvision 60 ft., vermin traits

Saves: Fort +3, Ref +3, Will +2

Abilities: Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9

Skills: Spot +5, Survival +1*

Feats: -

Environment: Temperate plains

Organization: Solitary, buzz (2-5), or hive (11-20)

Challenge Rating: Template:Cr

Treasure: No coins; 1/4 goods (honey only); no items

Advancement: 4-6 HD (Medium); 7-9 HD (Large)

Level Adjustment: -

Description[]

Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.

Combat[]

Poison (Ex)[]

Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Skills[]

Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

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