Template:SRD Template:Monster


Medium Template:Undead (Template:Subt)

Hit Dice: 9d12 (58 hp) Template:HD

Initiative: +6

Speed: 20 ft. (4 squares)

Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18

Base Attack/Grapple: +4/+5

Attack: Slam +6 melee (1d8+1)

Full Attack: Slam +6 melee (1d8+1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Death gaze

Special Qualities: Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight

Saves: Fort +3, Ref +5, Will +7

Abilities: Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12

Skills: Listen +11, Move Silently +10, Spot +11

Feats: Alertness, Dodge, Improved Initiative, Weapon Focus (slam)

Environment: A chaotic evil-aligned plane

Organization: Solitary or gang (2–4)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always chaotic evil

Advancement: 10–13 HD (Medium); 14–27 HD (Large)

Level Adjustment: —


Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).


Death Gaze (Su)Edit

Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.

Vulnerability to Sunlight (Ex)Edit

Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.

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