Template:SRD Template:Animal


Large Animal

Hit Dice: 3d8+6 (19 hp) Template:HD

Initiative: +3

Speed: 50 ft. (10 squares)

Armor Class: 13 (-1 size, +3 Dex, +1 natural) touch 12, flat-footed 10

Base Attack/Grapple: +2/+10

Attack: Bite +0 melee (1d4+2*)

Full Attack: Bite +0 melee* (1d4+2*)

Space/Reach: 10 ft./5 ft.

Special Attacks: -

Special Qualities: Low-light vision, scent

Saves: Fort +5, Ref +6, Will +1

Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4

Skills: Listen +5, Spot +5

Feats: Alertness, Endurance

Environment: Warm deserts

Organization: Domesticated or herd (6-30)

Challenge Rating: Template:Cr

Advancement: -

Level Adjustment: -


Camels are known for their ability to travel long distances without food or water.

The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.


(*) A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.

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