Template:SRD Template:Animal


Tiny Animal

Hit Dice: 1/2 d8 (2 hp) Template:HD

Initiative: +2

Speed: 30 ft. (6 squares)

Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple: +0/-12

Attack: Claw +4 melee (1d2-4)

Full Attack: 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)

Space/Reach: 2-1/2 ft./0 ft.

Special Attacks: -

Special Qualities: Low-light vision, scent

Saves: Fort +2, Ref +4, Will +1

Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7

Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3

Feats: Weapon Finesse

Environment: Temperate plains

Organization: Domesticated or solitary

Challenge Rating: Template:Cr

Advancement: -

Level Adjustment: -


The statistics presented here describe a common housecat.


Cats prefer to sneak up on their prey.


Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

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