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Template:SRD Template:Monster

Centaur[]

Large Template:Monstrous Humanoid

Hit Dice: 4d8+8 (26 hp) Template:HD

Initiative: +2

Speed: 50 ft. (10 squares)

Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple: +4/+12

Attack: Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Full Attack: Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Space/Reach: 10 ft./5 ft.

Special Attacks: —

Special Qualities: Darkvision 60 ft.

Saves: Fort +3, Ref +6, Will +5

Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11

Skills: Listen +3, Move Silently +4, Spot +3, Survival +2

Feats: Dodge, Weapon Focus (hoof)

Environment: Temperate forests

Organization: Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)

Challenge Rating: Template:Cr

Treasure: Standard

Alignment: Usually neutral good

Advancement: By character class

Level Adjustment: Template:La

Description[]

A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.

Centaurs speak Sylvan and Elven.

Combat[]

A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

Centaurs as Charaters[]

A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.

  • +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom.
  • Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/5 feet.
  • A centaur’s base land speed is 50 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
  • Racial Feats: A centaur’s monstrous humanoid levels give it two feats.
  • +3 natural armor bonus.
  • Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
  • Favored Class: Ranger.
  • Level adjustment +2.
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