Template:SRD Template:Animal


Medium Animal

Hit Dice: 3d8+6 (19 hp) Template:HD

Initiative: +4

Speed: 50 ft. (10 squares)

Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11

Base Attack/Grapple: +2/+5

Attack: Bite +6 melee

Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Trip

Special Qualities: Low-light vision, scent, sprint

Saves: Fort +5, Ref +7, Will +2

Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6

Skills: Hide +6, Listen +4, Move Silently +6, Spot +4

Feats: Alertness, Weapon Finesse

Environment: Warm plains

Organization: Solitary, pair, or family (3-5)

Challenge Rating: Template:Cr

Advancement: 4-5 HD (Medium)

Level Adjustment: -


Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.


Cheetahs make sudden sprints to bring down prey.

Trip (Ex)Edit

A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Sprint (Ex)Edit

Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.

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