Components: V, S, M, F/DF
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Saving Throw: Reflex half
Spell Resistance: Yes
This spell functions like Interposing Hand, except that the hand can interpose itself, push, or crush one opponent that you select.
The crushing hand can grapple an opponent like grasping hand does. Its grapple bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the hand’s Strength score (35), +4 for being Large. The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.
Directing the spell to a new target is a move action.
Clerics who cast this spell name it for their deities.
Arcane Material Component: The shell of an egg.
Arcane Focus: A glove of snakeskin.