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Template:SRD Template:Monster

Template:Group

Bone Devil (Osyluth)Edit

Large Template:Outsider (Template:Subt, Template:Subt, Template:Subt)

Hit Dice: 10d8+50 (95 hp) Template:HD

Initiative: +9

Speed: 40 ft. (8 squares)

Armor Class: 25 (-1 size, +5 Dex, +11 natural) touch 14, flat-footed 20

Base Attack/Grapple: +10/+19

Attack: Bite +14 melee (1d8+5)

Full Attack: Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)

Space/Reach: 10 ft./10 ft.

Special Attacks: Spell-like abilities, fear aura, poison, summon devil

Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.

Saves: Fort +12, Ref +12, Will +11

Abilities: Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14

Skills: Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)

Feats: Alertness, Improved Initiative, Iron Will, Multiattack

Environment: A lawful evil-aligned plane

Organization: Solitary, team (2-4), or squad (6-10)

Challenge Rating: Template:Cr

Treasure: Standard

Alignment: Always lawful evil

Advancement: 11-20 HD (Large); 21-30 HD (Huge)

Level Adjustment: -

DescriptionEdit

Bone devils stand about 9 feet tall and weigh about 500 pounds.

CombatEdit

Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.

A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Fear Aura (Su)Edit

Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Poison (Ex)Edit

Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Spell-Like AbilitiesEdit

At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.

Summon Devil (Sp)Edit

Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

See also : Barbed Devil (Hamatula), Bearded Devil (Barbazu), Devil, Chain Devil (Kyton), Erinyes, Hellcat (Bezekira), Horned Devil (Cornugon), Ice Devil (Gelugon), Imp, Lemure, Pit Fiend

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