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Dire ApeEdit

Large Animal

Hit Dice: 5d8+13 (35 hp) Template:HD

Initiative: +2

Speed: 30 ft. (6 squares), climb 15 ft.

Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Base Attack/Grapple: +3/+13 Attack: Claw +8 melee (1d6+6)

Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

Space/Reach: 10 ft./10 ft.

Special Attacks: Rend 2d6+9

Special Qualities: Low-light vision, scent

Saves: Fort +6, Ref +6, Will +5

Abilities: Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Skills: Climb +14, Listen +5, Move Silently +4, Spot +6

Feats: Alertness, Toughness

Environment: Warm forests

Organization: Solitary or company (5-8)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 6-15 HD (Large)

Level Adjustment: -

DescriptionEdit

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

CombatEdit

Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex)Edit

A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.

SkillsEdit

Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

See also : Dire Animal, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Weasel, Dire Wolf, Dire Wolverine

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