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Dire BadgerEdit

Medium Animal

Hit Dice: 3d8+15 (28 hp) Template:HD

Initiative: +3

Speed: 30 ft. (6 squares), burrow 10 ft.

Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13

Base Attack/Grapple: +2/+4

Attack: Claw +4 melee (1d4+2)

Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Rage

Special Qualities: Low-light vision, scent

Saves: Fort +7, Ref +6, Will +4

Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10

Skills: Listen +6, Spot +6

Feats: Alertness, Toughness, Track (B)

Environment: Temperate forests

Organization: Solitary or cete (2-5)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 4-9 HD (Large)

Level Adjustment: -

DescriptionEdit

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

CombatEdit

Dire badgers attack with their sharp claws and teeth.

Rage (Ex)Edit

A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.

See also : Dire Ape, Dire Animal, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Weasel, Dire Wolf, Dire Wolverine

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