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Dire BatEdit

Large Animal

Hit Dice: 4d8+12 (30 hp) Template:HD

Initiative: +6

Speed: 20 ft. (4 squares), fly 40 ft. (good)

Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14

Base Attack/Grapple: +3/+10

Attack: Bite +5 melee (1d8+4)

Full Attack: Bite +5 melee (1d8+4)

Space/Reach: 10 ft./5 ft.

Special Attacks: -

Special Qualities: Blindsense 40 ft.

Saves: Fort +7, Ref +10, Will +6

Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6

Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*

Feats: Alertness, Stealthy

Environment: Temperate deserts

Organization: Solitary or colony (5-8)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 5-12 HD (Large)

Level Adjustment: -

DescriptionEdit

A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

CombatEdit

Dire bats swoop down upon unsuspecting prey from above.

Blindsense (Ex)Edit

A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

SkillsEdit

Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

See also : Dire Ape, Dire Badger, Dire Animal, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Weasel, Dire Wolf, Dire Wolverine

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