Template:SRD Template:Animal


Dire RatEdit

Small Animal

Hit Dice: 1d8+1 (5 hp) Template:HD

Initiative: +3

Speed: 40 ft. (8 squares), climb 20 ft.

Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12

Base Attack/Grapple: +0/-4

Attack: Bite +4 melee (1d4 plus disease)

Full Attack: Bite +4 melee (1d4 plus disease)

Space/Reach: 5 ft./5 ft.

Special Attacks: Disease

Special Qualities: Low-light vision, scent

Saves: Fort +3, Ref +5, Will +3

Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4

Skills: Climb +11, Hide+8, Listen +4, Move Silently +4, Spot +4, Swim +11

Feats: Alertness, Weapon Finesse (B)

Environment: Any

Organization: Solitary or pack (11-20)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 2-3 HD (Small); 4-6 HD (Medium)

Level Adjustment: -


Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.

A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.


Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex)Edit

Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.


Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

See also : Dire Ape, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Animal, Dire Shark, Dire Tiger, Dire Weasel, Dire Wolf, Dire Wolverine

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