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Template:SRD Template:Animal

Template:Group


Dire Shark[]

Huge Animal (Template:Subt)

Hit Dice: 18d8+66 (147 hp) Template:HD

Initiative: +2

Speed: Swim 60 ft. (12 squares)

Armor Class: 17 (-2 size, +2 Dex, +7 natural), touch 10, flat-footed 15

Base Attack/Grapple: +13/+27

Attack: Bite +18 melee (2d8+9)

Full Attack: Bite +18 melee (2d8+9)

Space/Reach: 15 ft./10 ft.

Special Attacks: Improved grab, swallow whole

Special Qualities: Keen scent

Saves: Fort +14, Ref +13, Will +12

Abilities: Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10

Skills: Listen +12, Spot +11, Swim +14

Feats: Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)

Environment: Cold aquatic

Organization: Solitary or school (2-5)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 19-32 (Huge); 33-54 (Gargantuan)

Level Adjustment: -

Description[]

Dire sharks attack anything they perceive to be edible, even larger creatures.

This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.

Combat[]

Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.

Improved Grab (Ex)[]

To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.

Swallow Whole (Ex)[]

A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check.

Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.

Keen Scent (Ex)[]

A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.

Skills[]

A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.

See also : Dire Ape, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Animal, Dire Tiger, Dire Weasel, Dire Wolf, Dire Wolverine

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