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Dire WeaselEdit

Medium Animal

Hit Dice: 3d8 (13 hp) Template:HD

Initiative: +4

Speed: 40 ft. (8 squares)

Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12

Base Attack/Grapple: +2/+4

Attack: Bite +6 melee (1d6+3)

Full Attack: Bite +6 melee (1d6+3)

Space/Reach: 5 ft./5 ft.

Special Attacks: Attach, blood drain

Special Qualities: Low-light vision, scent

Saves: Fort +3, Ref +7, Will +4

Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11

Skills: Hide +8, Listen +3, Move Silently +8, Spot +5

Feats: Alertness, Stealthy , Weapon Finesse (B)

Environment: Temperate hills

Organization: Solitary or pair

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 4-6 HD (Medium); 7-9 HD (Large)

Level Adjustment: -

DescriptionEdit

Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.

CombatEdit

Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.

Attach (Ex)Edit

A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain (Ex)Edit

A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.

See also : Dire Ape, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Animal, Dire Wolf, Dire Wolverine

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