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Dire WolfEdit

Large Animal

Hit Dice: 6d8+18 (45 hp) Template:HD

Initiative: +2

Speed: 50 ft. (10 squares)

Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple: +4/+15

Attack: Bite +11 melee (1d8+10)

Full Attack: Bite +11 melee (1d8+10)

Space/Reach: 10 ft./5 ft.

Special Attacks: Trip

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +7, Will +6

Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*

Feats: Alertness, Run, Track (B), Weapon Focus (bite)

Environment: Temperate forests

Organization: Solitary or pack (5-8)

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 7-18 HD (Large)

Level Adjustment: -

DescriptionEdit

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

CombatEdit

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex)Edit

A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

SkillsEdit

A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

(*) It also has a +4 racial bonus on Survival checks when tracking by scent.

See also : Dire Ape, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Weasel, Dire Animal, Dire Wolverine

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