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Dire WolverineEdit

Large Animal

Hit Dice: 5d8+23 (45 hp) Template:HD

Initiative: +3

Speed: 30 ft. (6 squares), climb 10 ft.

Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13

Base Attack/Grapple: +3/+13

Attack: Claw +8 melee (1d6+6)

Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

Space/Reach: 10 ft./5 ft.

Special Attacks: Rage

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +7, Will +5

Abilities: Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10

Skills: Climb +14, Listen +7, Spot +7

Feats: Alertness, Toughness, Track (B)

Environment: Cold forests

Organization: Solitary or pair

Challenge Rating: Template:Cr

Treasure: None

Alignment: Always neutral

Advancement: 6-15 HD (Large)

Level Adjustment: -

DescriptionEdit

Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.

CombatEdit

Dire wolverines attack opponents wantonly, fearing no other creatures.

Rage (Ex)Edit

A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.

SkillsEdit

A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

See also : Dire Ape, Dire Badger, Dire Bat, Dire Bear, Dire Boar, Dire Lion, Dire Rat, Dire Shark, Dire Tiger, Dire Weasel, Dire Wolf, Dire Animal

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