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Divine Spells (Level 1)Edit

d% Spell Market Price
1 alarm 100 gp
02–03 bane 25 gp
04–06 bless 25 gp
07–09 bless water 50 gp
10 bless weapon 100 gp
11–12 calm animals 25 gp
13–14 cause fear 25 gp
15–16 charm animal 25 gp
17–19 command 25 gp
20–21 comprehend languages 25 gp
22–26 cure light wounds 25 gp
27–28 curse water 50 gp
29–30 deathwatch 25 gp
31–32 detect animals or plants 25 gp
33–35 detect chaos/evil/good/law 25 gp
36–37 detect snares and pits 25 gp
38–39 detect undead 25 gp
40–41 divine favor 25 gp
42–43 doom 25 gp
44–48 endure elements 25 gp
49–50 entangle 25 gp
51–52 entropic shield 25 gp
53–54 faerie fire 25 gp
55–56 goodberry 25 gp
57–58 hide from animals 25 gp
59–60 hide from undead 25 gp
61–62 inflict light wounds 25 gp
63–64 jump 25 gp
65–66 longstrider 25 gp
67–68 magic fang 25 gp
69–72 magic stone 25 gp
73–74 magic weapon 25 gp
75–78 obscuring mist 25 gp
79–80 pass without trace 25 gp
81–82 produce flame 25 gp
83–86 protection from chaos/evil/good/law 25 gp
87–88 remove fear 25 gp
89–90 sanctuary 25 gp
91–92 shield of faith 25 gp
93–94 shillelagh 25 gp
95–96 speak with animals 25 gp
97–98 summon monster I 25 gp
99–100 summon nature’s ally I 25 gp

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