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Divine Spells (Level 5)Edit

d% Spell Market Price
01–03 animal growth 1,125 gp
04–05 atonement 3,625 gp
6 awaken 2,375 gp
07–09 baleful polymorph 1,125 gp
10–13 break enchantment 1,125 gp
14–16 call lightning storm 1,125 gp
17–20 command, greater 1,125 gp
21 commune 1,625 gp
22 commune with nature 1,125 gp
23–24 control winds 1,125 gp
25–30 cure light wounds, mass 1,125 gp
31–34 dispel chaos/evil/good/law 1,125 gp
35–38 disrupting weapon 1,125 gp
39–41 flame strike 1,125 gp
42–43 hallow 6,125 gp (1)
44–46 ice storm 1,125 gp
47–49 inflict light wounds, mass 1,125 gp
50–52 insect plague 1,125 gp
53 mark of justice 1,125 gp
54–56 plane shift 1,125 gp
57–58 raise dead 6,125 gp
59–61 righteous might 1,125 gp
62–63 scrying 1,125 gp
64–66 slay living 1,125 gp
67–69 spell resistance 1,125 gp
70–71 stoneskin 1,375 gp
72–74 summon monster V 1,125 gp
75–77 summon nature’s ally V 1,125 gp
78 symbol of pain 2,125 gp
79 symbol of sleep 2,125 gp
80–82 transmute mud to rock 1,125 gp
83–85 transmute rock to mud 1,125 gp
86–89 true seeing 1,375 gp
90–91 unhallow 6,125 gp (1)
92–94 wall of fire 1,125 gp
95–97 wall of stone 1,125 gp
98–100 wall of thorns 1,125 gp
(1) Allows for a spell of up to 4th level to be tied to the hallowed or unhallowed area.

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