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Template:SRD Template:Animal


DonkeyEdit

Medium Animal

Hit Dice: 2d8+2 (11 hp) Template:HD

Initiative: +1

Speed: 30 ft. (6 squares)

Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple: +1/+1

Attack: Bite +1 melee (1d2)

Full Attack: Bite +1 melee (1d2)

Space/Reach: 5 ft./5 ft.

Special Attacks: -

Special Qualities: Low-light vision, scent

Saves: Fort +4, Ref +4, Will +0

Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Skills: Balance +3, Listen +3, Spot +2

Feats: Endurance

Environment: Temperate deserts

Organization: Solitary

Challenge Rating: Template:Cr

Advancement: -

Level Adjustment: -

DescriptionEdit

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.

CombatEdit

A donkey bites only when it has no way to escape.

SkillsEdit

Donkeys have a +2 racial bonus on Balance checks.

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