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Template:SRD Template:Monster


Dragon, GoldEdit

Template:Dragon (Template:Subt)

Environment: Warm plains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great wyrm 42+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others —


Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 8d12+16 (68) 17 10 15 14 15 14 +8/+11 +11 +8 +6 +8 2d10 (16)
Very young L 11d12+33 (104) 21 10 17 16 17 16 +11/+20 +15 +10 +7 +10 4d10 (18)
Young L 14d12+42 (133) 25 10 17 16 17 16 +14/+25 +20 +12 +9 +12 6d10 (20)
Juvenile L 17d12+68 (178) 29 10 19 18 19 18 +17/+30 +25 +14 +10 +14 8d10 (22)
Young adult H 20d12+100 (230) 31 10 21 18 19 18 +20/+38 +28 +17 +12 +16 10d10 (25) 24
Adult H 23d12+115 (264) 33 10 21 20 21 20 +23/+42 +32 +18 +13 +18 12d10 (26) 26
Mature adult H 26d12+156 (325) 35 10 23 20 21 20 +26/+46 +36 +21 +15 +20 14d10 (29) 28
Old G 29d12+203 (391) 39 10 25 24 25 24 +29/+55 +39 +23 +16 +23 16d10 (31) 31
Very old G 32d12+256 (464) 41 10 27 26 27 26 +32/+59 +43 +26 +18 +26 18d10 (34) 34
Ancient G 35d12+315 (542) 43 10 29 28 29 28 +35/+63 +47 +28 +19 +28 20d10 (36) 36
Wyrm C 38d12+380 (627) 45 10 31 30 31 30 +38/+71 +47 +31 +21 +31 22d10 (39) 39
Great wyrm C 41d12+451 (717) 47 10 33 32 33 32 +41/+75 +51 +33 +22 +33 24d10 (41) 41
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 200 ft. (poor), swim 60 ft. +0 17 (+7 natural), touch 10, flat-footed 17 Alternate form, immunity to fire, vulnerability to cold, water breathing
Very young 60 ft., fly 200 ft. (poor), swim 60 ft. +0 19 (–1 size, +10 natural), touch 9, flat-footed 19
Young 60 ft., fly 200 ft. (poor), swim 60 ft. +0 22 (–1 size, +13 natural), touch 9, flat-footed 22 1st
Juvenile 60 ft., fly 200 ft. (poor), swim 60 ft. +0 25 (–1 size, +16 natural), touch 9, flat-footed 25 Bless 3rd
Young adult 60 ft., fly 200 ft. (poor), swim 60 ft. +0 27 (–2 size, +19 natural), touch 8, flat-footed 27 DR 5/magic 5th 21
Adult 60 ft., fly 200 ft. (poor), swim 60 ft. +0 30 (–2 size, +22 natural), touch 8, flat-footed 30 Luck bonus 7th 23
Mature adult 60 ft., fly 200 ft. (poor), swim 60 ft. +0 33 (–2 size, +25 natural), touch 8, flat-footed 33 DR 10/magic 9th 25
Old 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 34 (–4 size, +28 natural), touch 6, flat-footed 34 Geas/quest, detect gems 11th 27
Very old 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 37 (–4 size, +31 natural), touch 6, flat-footed 37 DR 15/magic 13th 28
Ancient 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 40 (–4 size, +34 natural), touch 6, flat-footed 40 Sunburst 15th 30
Wyrm 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 39 (–8 size, +37 natural), touch 2, flat-footed 39 DR 20/magic 17th 31
Great wyrm 60 ft., fly 250 ft. (clumsy), swim 60 ft. +0 42 (–8 size, +40 natural), touch 2, flat-footed 42 Foresight 19th 33
(*)Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

DescriptionEdit

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

CombatEdit

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.

Breath Weapon (Su)Edit

A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su)Edit

A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex)Edit

A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus (Sp)Edit

Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems (Sp)Edit

An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.

Other Spell-Like AbilitiesEdit

3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).

SkillsEdit

Disguise, Heal, and Swim are considered class skills for gold dragons.

See also : Dragon, Brass, Dragon, Bronze, Dragon, Copper, Dragons, Metallic, Dragon, Silver

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