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Template:SRD Template:Monster


Dragon, GreenEdit

Template:Dragon (Template:Subt)

Environment: Temperate forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —

Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling S 5d12+5 (37) 13 10 13 10 11 10 +5/+2 +7 +5 +4 +4 2d6 (13)
Very young M 8d12+16 (68) 15 10 15 10 11 10 +8/+10 +10 +8 +6 +6 4d6 (16)
Young M 11d12+22 (93) 17 10 15 12 13 12 +11/+14 +14 +9 +7 +8 6d6 (17)
Juvenile L 14d12+42 (133) 19 10 17 14 15 14 +14/+22 +17 +12 +9 +11 8d6 (20)
Young adult L 17d12+68 (178) 23 10 19 14 15 14 +17/+27 +22 +14 +10 +12 10d6 (22) 20
Adult H 20d12+100 (230) 27 10 21 16 17 16 +20/+36 +26 +17 +12 +15 12d6 (25) 23
Mature adult H 23d12+115 (264) 29 10 21 16 17 16 +23/+40 +30 +18 +13 +16 14d6 (26) 24
Old H 26d12+156 (325) 31 10 23 18 19 18 +26/+44 +34 +21 +15 +19 16d6 (29) 27
Very old H 29d12+174 (362) 33 10 23 18 19 18 +29/+48 +38 +22 +16 +20 18d6 (30) 28
Ancient G 32d12+224 (432) 35 10 25 20 21 20 +32/+56 +40 +25 +18 +23 20d6 (33) 31
Wyrm G 35d12+280 (507) 37 10 27 20 21 20 +35/+60 +44 +27 +19 +24 22d6 (35) 32
Great wyrm G 38d12+304 (551) 39 10 27 22 23 22 +38/+64 +48 +29 +21 +27 24d6 (37) 35
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 40 ft., fly 100 ft. (average), swim 40 ft +0 15 (+1 size, +4 natural), touch 11, flat-footed 15 Immunity to acid, water breathing
Very young 40 ft., fly 150 ft. (poor), swim 40 ft +0 17 (+7 natural), touch 10, flat-footed 17
Young 40 ft., fly 150 ft. (poor), swim 40 ft +0 20 (+10 natural), touch 10, flat-footed 20
Juvenile 40 ft., fly 150 ft. (poor), swim 40 ft +0 22 (–1 size, +13 natural), touch 9, flat-footed 22 1st
Young adult 40 ft., fly 150 ft. (poor), swim 40 ft +0 25 (–1 size, +16 natural), touch 9, flat-footed 25 DR 5/magic 3rd 19
Adult 40 ft., fly 150 ft. (poor), swim 40 ft +0 27 (–2 size, +19 natural), touch 8, flat-footed 27 Suggestion 5th 21
Mature adult 40 ft., fly 150 ft. (poor), swim 40 ft +0 30 (–2 size, +22 natural), touch 8, flat-footed 30 DR 10/magic 7th 22
Old 40 ft., fly 150 ft. (poor), swim 40 ft +0 33 (–2 size, +25 natural), touch 8, flat-footed 33 Plant growth 9th 24
Very old 40 ft., fly 150 ft. (poor), swim 40 ft +0 36 (–2 size, +28 natural), touch 8, flat-footed 36 DR 15/magic 11th 25
Ancient 40 ft., fly 200 ft. (clumsy), swim 40 ft +0 37 (–4 size, +31 natural), touch 6, flat-footed 37 Dominate person 13th 27
Wyrm 40 ft., fly 200 ft. (clumsy), swim 40 ft +0 40 (–4 size, +34 natural), touch 6, flat-footed 40 DR 20/magic 15th 28
Great wyrm 40 ft., fly 200 ft. (clumsy), swim 40 ft +0 43 (–4 size, +37 natural), touch 6, flat-footed 43 Command plants 17th 30

DescriptionEdit

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

CombatEdit

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su)Edit

A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Water Breathing (Ex)Edit

A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like AbilitiesEdit

3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).

SkillsEdit

Bluff, Hide, and Move Silently are considered class skills for green dragons.

See also : Dragon, Black, Dragon, Blue, Dragon, Chromatic, Dragon, Red, Dragon, White

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