Medium Template:Humanoid (Template:Subt)

Hit Dice: 1d8+5 (9 hp) Template:HD

Initiative: +0

Speed: 20 ft. in chainmail (4 squares); base speed 20 ft.

Armor Class: 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17

Base Attack/Grapple: +1/+2

Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20)

Full Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20)

Space/Reach: 5 ft./5 ft.

Special Attacks: Duergar traits, spell-like abilities

Special Qualities: Darkvision 60 ft., duergar traits

Saves: Fort +4*, Ref +0*, Will -1*

Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4

Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently -4, Spot +2

Feats: Toughness

Environment: Underground

Organization: Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains)

Challenge Rating: Template:Cr

Treasure: Standard coins, double goods, standard items

Alignment: Often lawful evil

Advancement: By character class

Level Adjustment: Template:La


Sometimes called gray dwarves, these evil beings dwell in the underground.

Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time.

Duergar speak Dwarven and Undercommon.

Duergar Traits (Ex)Edit

These traits are in addition to the hill dwarf traits, except where noted.

  • –4 Charisma instead of –2.
  • Darkvision out to 120 feet.
  • Immunity to paralysis, phantasms, and poison. This trait replaces the hill dwarf ’s +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saves against spells and spell-like abilities.
  • Spell-Like Abilities: 1/day—enlarge person and invisibility as a wizard of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar and whatever it carries.
  • Light Sensitivity: Duergar are dazzled in bright sunlight or within the radius of a daylight spell.
  • +4 racial bonus on Move Silently checks.
  • +1 racial bonus on Listen and Spot checks.
  • Automatic Languages: Common, Dwarven, Undercommon.

Bonus Languages: Draconic, Giant, Goblin, Orc, Terran. This trait replaces the hill dwarf ’s automatic and bonus languages.

  • Favored Class: Fighter.
  • Level adjustment +1
  • Unlike other dwarves, duergar do not have weapon familiarity with the dwarven waraxe and dwarven urgrosh.

The duergar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge RatingEdit

Duergar with levels in NPC classes have a CR equal to their character level. Duergar with levels in PC classes have a CR equal to their character level +1.

See also : Dwarf (Monster), Dwarf, (1st-Level Warrior), Dwarf, Deep, Duergar, Duergar, (1st-Level Warrior) Dwarf, Mountain

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