Template:SRD Template:Monster


Large Template:Outsider (Template:Subt, Template:Subt)

Hit Dice: 10d8+20 (65 hp) Template:HD

Initiative: +7

Speed: 20 ft. (4 squares), fly 40 ft. (perfect)

Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15

Base Attack/Grapple: +10/+20

Attack: Slam +15 melee (1d8+6 plus 1d6 fire)

Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire)

Space/Reach: 10 ft./ 10 ft.

Special Attacks: Change size, heat, spell-like abilities

Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold

Saves: Fort +9, Ref +10, Will +9

Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15

Skills: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15

Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B), Quicken Spell-Like Ability (scorching ray)

Environment: Elemental Plane of Fire

Organization: Solitary, company (2-4), or band (6-15)

Challenge Rating: Template:Cr

Treasure: Standard coins; double goods; standard items

Alignment: Always lawful evil

Advancement: 11-15 HD (Large); 16-30 HD (Huge)

Level Adjustment: -


The efreet (singular efreeti) are genies from the Elemental Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds.

Efreet speak Auran, Common, Ignan, and Infernal.


Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.

Change Size (Sp)Edit

Twice per day, an efreeti can magically change a creature’s size. This works just like an Enlarge Person or Reduce Person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex)Edit

An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like AbilitiesEdit

At will — Detect Magic, Produce Flame, Pyrotechnics (DC 14), Scorching Ray (1 ray only); 3/day—Invisibility, Wall of Fire (DC 16); 1/day—grant up to three wishes (to nongenies only), Gaseous Form, Permanent Image (DC 18), Polymorph (self only). Caster level 12th. The save DCs are Charisma-based.

See also : Djinni, Genie, Janni

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