Elemental, Fire, HugeEdit
Speed: 60 ft. (12 squares)
Armor Class: 19 (-2 size, +7 Dex, +4 natural), touch 15, flat-footed 12
Base Attack/Grapple: +12/+24
Attack: Slam +17 melee (2d8+4 plus 2d8 fire)
Full Attack: 2 slams +17 melee (2d8+4 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +9, Ref +17, Will +7
Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11
Environment: Elemental Plane of Fire
Alignment: Usually neutral
Advancement: 17-20 HD (Huge)
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
|Elemental||Height||Weight||Burn Save DC|
|Small||4 ft.||1 lb.||11|
|Medium||8 ft.||2 lb.||14|
|Large||16 ft.||4 lb.||17|
|Huge||32 ft.||8 lb.||22|
|Greater||36 ft.||10 lb.||24|
|Elder||40 ft.||12 lb.||26|