Monstrous Centipede, SmallEdit
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-7
Attack: Bite +3 melee (1d4-3 plus poison)
Full Attack: Bite +3 melee (1d4-3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 5, Dex 15, Con 10, Int -, Wis 10, Cha 2
Organization: Colony (2-5) or swarm (6-11)
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
|Size||Fort DC||Damage||Size||Fort DC||Damage|
|Tiny||10||1 Dex||Huge||14||1d6 Dex|
|Small||10||1d2 Dex||Gargantuan||17||1d8 Dex|
|Medium||10||1d3 Dex||Colossal||23||2d6 Dex|
A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.
Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.
See also : Monstrous Centipede, Monstrous Centipede, Tiny, Monstrous Centipede, Small, Monstrous Centipede, Medium, Monstrous Centipede, Large, Monstrous Centipede, Huge, Monstrous Centipede, Gargantuan, Monstrous Centipede, Colossal